We’re enabling a timed “power up” of the primary weapons systems, the lasers. This power pickup enables you to leverage three lasers at a time instead of just one for a short duration (currently set to 5.0s). Now that we have a few game mechanics in place as well as high quality assets, we’re starting to feel like a legitimate indie game. We will need to add a little enemy variety, with increasing levels of difficulty, as well as additional scenes for new stages, in order to add some real polish to the game.
Based on if we’ve set this flag, we’ll leverage the triple shot or the normal single shot laser.
Of course, as I write this, I see a hard-coded number and that automatically means something I’ll want to clean up. In this case, I’d like to make that a serialized field so we can adjust the duration of the power up in game testing.