Prototype -> Work of Art

Ahad L. Amdani
May 25, 2021

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A few quality assets make a world of difference

In order to enhance our game, we’re leveraging a space-themed background sprite. We transformed it to fit the viewport of the camera, and setup additional sorting layers (background and foreground). We’ve foregrounded the player, which you can see has been replaced with a spaceship sprite, as well as the enemies that are spawned, which have been replaced with similar spaceship sprites. The laser beam has also had its sprite updated. The way to convert from prototype is to drop the 3D object and start leveraging a sprite renderer as well as a 2D box collider.

We’ve made sure our collisions are triggers, and these enemies are in the Foreground.

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